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problematic that they actually included tactical options as part of the cross-promotion.
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Now, while I like these bonuses as basically "free content" for owning Starships, I find it a bit. It may be a fun way to kill siege worms at a stage where you don't have tier 2 rangers yet, but that sounds like too little utility compared to worker/pioneering. The 1 movement is just to slow to get that unit anywhere. Xeno Management sounds awesome and fun, but in practice I found it really weak. I like the idea of being able to sometimes have a settler on turn 4-5 if combined with Supply Module, Artists and Africa. But it has to rival with free Pioneering and a free Worker already, so it may be a hard pick from a perspective of "efficiency". Supply Module sounds awesome, but I don't think it can rival Tectonic Scanner. Pioneers may even Rival Artists in some strategies.
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